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Jun. 15th, 2011 12:29 amPlayer Name: Zs1
Personal LJ:
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Character Name: Mio Sakamoto
Source Canon: Strike Witches
Community Tag: Mio Sakamoto
Notes:
As the war on Neuroi wages, and the White Chalice travels the world as we know it, the Strike Witches 501st are formed with a special task. It is they who will represent Witches worldwide in the fight against the Neuroi by being officially stationed on the White Chalice, (that is, officially according to their government)
About Neuroi: Neuroi are "described" by what they resemble; rockets, whales, UFOs, etc. All Neuroi appear as black creatures with a hexagon grid throughout their body (excluding the Rubix Neuroi, which is a series of cubes). Laid in patterns over these hexagons, are red panels, which actively fire lasers, that can bend in order to be properly aimed. Within each Neuroi body is a "core", a bright pink hexahedron that needs to be revealed via damage. Destruction of the core is instant destruction of the Neuroi.
Season 2 Neuroi, those deployed by the Neuroi Grand Hive, can regenerate damage rapidly (denoted by a -R at the end of the name).
Reveal the core, shoot the core: Feel like playing Gradius yet?
Background: http://strikewitches.wikia.com/wiki/Sakamoto_Mio
Personality: Having been the first to use a Striker Unit, Mio became a prime candidate to teach others their use. Also proficient wit ha sword, Mio will gladly teach others swordplay if they show any interest. She's always up at 5am just to start her own daily routine, and anyone (un)fortunate enough to be under her tutelage is expected to do the same. She runs a strict regime, much of which is done without the use of Striker Units, and based purely on physical endurance; as training should be in most cases. Despite her strict demeanor during training, she can tell when people reach their limit. Though she tries to push them further, she knows when it's time to quit, and will let them relax as long as necessary, even if it means missing the next day until they're at their best.
For those who manage to get past her rough, militant exterior, people can find a true and reliable friend. As hard as she is during training, she's rather quick to shift to a relaxed, more casual mood with her trainees and superiors alike. Desipte that her company is all female, particularly among the Witches, she doesn't discriminate between male and female, witch and non-witch. Mio prefers to judge those on personal merits, and will befriend them from that judgement. However, those eager to train, especially in swordplay, are favored over others. And among her friends, she is known for her distinctive laugh.
Though Mio has been in the military the longest, at least, during the use of Striker Units, Mio is likely the most lax about rules and regulations when it comes to the 501st. Just as she knows when people are at their limits, Mio knows when there's a time to enforce the rules, and when it's time to let them slide. This comes with deep consideration, however, having to decide when regulation or the heart are the right things to follow. Though an enforcer of the rules when they're laid down, she's the one to come, to when an exception is needed.
Her time with the Striker Units, and her title as the first to fly with them makes for a good amount of her dedication to the fight against Neuroi. Second comes to protecting her friends. However, the age of 19 is considered the limit of a Witch's power in the military, as their magic begins to wane. Yet, Mio refuses to let this stop her, especially with her friends and all the world still in danger. She makes it a point to find a way around her age and weakening magic, and inevitably ignores the fact that her solution causes the process to quicken. Despite slowly losing her magic, her fighting spirit never flickers.
Capabilities and Resources: Concealed under Mio's eyepatch is a magically imbued eye, covered due to perpetual enchantment, as well as the purple coloring it causes to the entirety of her eye. The magic allows her to see over a kilometer in distance, and as well as zoom in on things closer to her (but not to the microscopic scale). It's greatest advantage is that it allows her to detect Neuroi cores without having to first expose them from the surface.
Robot Name: Strike Unit -A6M3a "Zero" and a 13mm Type99-2-2 Machine gun (modified)
Robot Description: Strike Units, and the Witches gun of choice, are essentially expies of artillery used during World War 2 (real life, not in canon). Mio's Type 99-2 is an autocanon used during WWII, used on either fighter planes or turrets. It has a fairly high recoil, but, at Witches scale, it's little more than the kickback on most modern machine guns, only with the added force of a Witch's magic.
The units, in series, are plane engines designed to be used in tandem with a witch's magic. Fitted to the user's legs, they use magic to create and power propellers near the 'feet'. With both legs free to move independently, a witch need only move their legs in order to turn, ascend or descend. Because Strike Units cover the majority of the leg, up to the thigh, it's become regulation for Witches' uniform to not cover the legs.
Though they are magically powered, they still operate like standard planes, with a limit to how high they can ascend before stalling, as well as being completely useless in the water. Nobody's ever taken a plane into space, so, that's entirely questionable... if you can get it there.
The left engine on Mio's unit sputters when starting up.
Terrain Stats:
Land: B
Air: S
Sea: D
Space: C
Upgrades: (if any): Strike Unit -N1K5-J "Shinden Kai" and "Reppumaru". This Unit uses less magical energy for equal output of other units. Ideal for someone who's starting to lose their magic. Reppumaru is a katana she personally forged with magic. Imbued, it allows her to deflect Neuroi beams, as well as unleash a powerful, yet draining, magical slash.
Job: Mio is the Witches' training commander. For Witches, she's a flight trainer, but for anyone else, she can teach basic kendo and bushido, as well as regulate "basic" training.
Suggested Event List:
Mission 01: (Episode "Lonely No More")
Cast: All witches (focus on Lynette)
Location: Air
Enemies: Rocket Neuroi, Shuttle Neuroi
This is basically just an introductory mission the Witches, and Lynne's first time in real combat. The smaller Shuttle Neuroi is detected and the girls head off to intercept it. However, it turns out to be a decoy with a Rocket Neuroi approaching base. With some help being supported, Lynne is the only one of the witches in position to take it out of the air.
Mission 02: (Episode "Thank You")
Cast: All witches (focus on Mio)
Loation: Air
Enemies: Rubix Neuroi
What looks like a single cube-like Neuroi turns into all out chaos as it breaks into dozens of smaller, cube Neuroi. Due to the sheer number, it takes Mio focusing on only finding the core before she can act. Once she finds the core, it's just a matter of shooting it down!
Mission 03: (Episodes "Trust and Friendship/To the Sky")
Cast: All witches (focus on Mio and Perrine), NPC Warlock
Location: Air, near Neuroi Hive
Enemies: Whale Neuroi, Witch Neuroi
With a Neuroi Hive in sight, the only resistance found is a single standard Neuroi (Whale). But afterward, a humanoid Neuroi emerges from the Hive. Though it doesn't seem to be attacking, rather, trying to communicate in a way similar to whale song and body language, Mio makes the first attack on it. Surprisingly, the Neuroi, which resembles a Witch, shoots Mio down desipte her shield.
In a fit of rage, Perrine chases the Neuroi back and INTO the hive. There, she's shown some shocking images, while another Neuroi (Whale) emerges. Before this one can be shot down, a mecha-like plane interjects and destroys the Neuroi. The Neuroi Witch emerges, and is destroyed by the same mysterious mech as well, before zipping off.
Log! (Event 03.5)
Perrine explains the images the Neuroi Witch showed her, which included the girl's, and allies, battles, and images from within a Laboratory.
But shortly after a Military official arrives with he previous mech in tow. After Perrine recognizes it openly, the official delivers that the 501st Strike Unit be disbanded, and depart from their stations. The new project "Warlock" will handle all further Neuroi affairs.
Mission 04: (Episode "Strike Witches") (Season 1 finale)
Cast: All witches, NPC Warlock?, Fuso Navy Battleship "Akagi"
Location: Air, over seas, near Neuroi Hive
Enemies: Neuroi Warlock, Neuroi Warlock-Akagi
After a decision to ignore disbanding, and assault the Hive directly, the Witches deploy to investigate just what the Warlock is, and what's going through that official's head. Meanwhile, the Warlock is already assaulting the Hive, using Neuroi-hybrid technology to assault, then CONTROL waves of Whale Neuroi. In a grand display, it controls every last Neuroi and commands them to shoot each other down. Yet afterward, it turns into a Neuroi itself! Time to deploy against it!
(And this is where the chaos/action begins.) Once the Warlock is shot down, it crashes down into one of the supporting battleships, the "Akagi", below. Sinking with the ship, it's thought that the Warlock is done, until it emerges, merged with the sunken ship! This hybrid Neuroi's core is located in the ships engine room, but how to get there?
Season 1 - Season 2 transition
All witches are free to go on vacation or stay and help out, but, Mio takes this time to resolve a matter of her magic waning. Neurio may be used and abused as additional enemies, because elsewhere, an attempt to communicate with a Neuroi Witch FAILS, as a larger Neuroi Hive (Grand Hive) destroys a lesser Hive.
Mission 05: (Episode "Into the Sky Once More") (Season 2 begins)
Cast: All witches (focus on Mio)
Location: Air
Enemies: Whale Neuroi-R
Once more, action picks up as Neuroi begin entering the 501st reachable airspace. However, Mio, still away, is not around to lead the Witches into battle. Fighting it off seems normal, until the Neuroi begins to rapidly regenerate damage. Enter Mio, with a new Striker Unit and her personally forged sword, "Reppumaru". Immideately, she puts her new technique to use, slicing the Neuroi in half with the "Reppuzan". But the one strike doesn't quite catch the core...
Mission 06: (Episode "My Romagna")
Cast: All witches (focus on Lucchini)
Location: Air, near the equivalent of Rome, Italy
Enemies: H-Bomb Neuroi-R
While resupplying in/around/about (or some concept of expy) Rome/Romagna, a large Neuroi resembling a hydrogen bomb appears. Being a Romagna native, Lucchini is especially determined to protect her homeland and charges in against the Neuroi before anyone else gets the chance to sortie! But can she manage on her own before her allies arrive?
Mission 07: (Episode "500 Overs")
Cast: All witches, two teams
Location: Island coast, underwater!
Enemies: Neuroi Dome
The Witches develop a plan to assault a dome-shaped Neuroi, wherein the core is on the inner roof of an otherwise impenetrable shell. The dome extends off an island's coast, leaving it approachable from underwater. The plan is to send a team of Witches in a submarine to assault the Neuroi from the inside, while the rest of the team stand guard above, anticipating the Core to escape from above.
Inside the Dome, are dozens of bit-like sentries, with the core at the center of the roof.
Log! (Event 07.5)
During flight training and/or constant practice with her technique "Reppuzan", it's painfully obvious that Mio's magic is beginning to fade, and only brought about faster as she uses her new technique. Drama and potential crying ensue...
Mission 08: (Episodes "To Be Myself" "Beyond the Skies to Eternity")
Cast: All witches (focus on Mio, again), NPC Battleship "Yamato"/Neuroi "Yamato"
Location: Air
Enemies: UFO Neuroi, Neuroi Grand Hive, Neuroi Hive Core-Mio
Decidedly the final operation against the Neuroi. The "Yamato" is outfitted with technology to turn it into a Neuroi in order to directly assault the core of the Neuroi Grand Hive.
The Witches job is to escort the Yamato until it's in range to assault the Grand Hive, protecting it from UFO-shaped Neuroi. During the battle, Mio loses her sword in a failed attempt at "Reppuzan", landing on the deck of the Yamato. Once in range, the Yamato turns Neuroi and takes flight, ramming the Grand Hive core. However, the dynamo inside the engine room shuts down.
Mio takes it upon herself to use her remaining magic to restart the engine. Successful, the Yamato fires it's main canon and destroys the Grand Hive in a grand explosion.
Only not. As Neuroi glitter clears, a massive Neuroi Core appears, with the Yamato still embedded against the core, as well as Mio's limbs merged with the core itself. The Witches must fight to free Mio AND destroy the core, while avoiding regenerating UFO-shaped Neuroi, as well as the Hive Core using Mio's shield! Once Mio has been blasted/chipped free, she discovers that that the merger has restored her magic, and can freely use the "Shin Reppuzan" to destroy the core.
Sample Post: http://testrun-box.livejournal.com/226482.html
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AIM Contact: AIM - OvermanZs1
Character Name: Mio Sakamoto
Source Canon: Strike Witches
Community Tag: Mio Sakamoto
Notes:
As the war on Neuroi wages, and the White Chalice travels the world as we know it, the Strike Witches 501st are formed with a special task. It is they who will represent Witches worldwide in the fight against the Neuroi by being officially stationed on the White Chalice, (that is, officially according to their government)
About Neuroi: Neuroi are "described" by what they resemble; rockets, whales, UFOs, etc. All Neuroi appear as black creatures with a hexagon grid throughout their body (excluding the Rubix Neuroi, which is a series of cubes). Laid in patterns over these hexagons, are red panels, which actively fire lasers, that can bend in order to be properly aimed. Within each Neuroi body is a "core", a bright pink hexahedron that needs to be revealed via damage. Destruction of the core is instant destruction of the Neuroi.
Season 2 Neuroi, those deployed by the Neuroi Grand Hive, can regenerate damage rapidly (denoted by a -R at the end of the name).
Reveal the core, shoot the core: Feel like playing Gradius yet?
Background: http://strikewitches.wikia.com/wiki/Sakamoto_Mio
Personality: Having been the first to use a Striker Unit, Mio became a prime candidate to teach others their use. Also proficient wit ha sword, Mio will gladly teach others swordplay if they show any interest. She's always up at 5am just to start her own daily routine, and anyone (un)fortunate enough to be under her tutelage is expected to do the same. She runs a strict regime, much of which is done without the use of Striker Units, and based purely on physical endurance; as training should be in most cases. Despite her strict demeanor during training, she can tell when people reach their limit. Though she tries to push them further, she knows when it's time to quit, and will let them relax as long as necessary, even if it means missing the next day until they're at their best.
For those who manage to get past her rough, militant exterior, people can find a true and reliable friend. As hard as she is during training, she's rather quick to shift to a relaxed, more casual mood with her trainees and superiors alike. Desipte that her company is all female, particularly among the Witches, she doesn't discriminate between male and female, witch and non-witch. Mio prefers to judge those on personal merits, and will befriend them from that judgement. However, those eager to train, especially in swordplay, are favored over others. And among her friends, she is known for her distinctive laugh.
Though Mio has been in the military the longest, at least, during the use of Striker Units, Mio is likely the most lax about rules and regulations when it comes to the 501st. Just as she knows when people are at their limits, Mio knows when there's a time to enforce the rules, and when it's time to let them slide. This comes with deep consideration, however, having to decide when regulation or the heart are the right things to follow. Though an enforcer of the rules when they're laid down, she's the one to come, to when an exception is needed.
Her time with the Striker Units, and her title as the first to fly with them makes for a good amount of her dedication to the fight against Neuroi. Second comes to protecting her friends. However, the age of 19 is considered the limit of a Witch's power in the military, as their magic begins to wane. Yet, Mio refuses to let this stop her, especially with her friends and all the world still in danger. She makes it a point to find a way around her age and weakening magic, and inevitably ignores the fact that her solution causes the process to quicken. Despite slowly losing her magic, her fighting spirit never flickers.
Capabilities and Resources: Concealed under Mio's eyepatch is a magically imbued eye, covered due to perpetual enchantment, as well as the purple coloring it causes to the entirety of her eye. The magic allows her to see over a kilometer in distance, and as well as zoom in on things closer to her (but not to the microscopic scale). It's greatest advantage is that it allows her to detect Neuroi cores without having to first expose them from the surface.
Robot Name: Strike Unit -A6M3a "Zero" and a 13mm Type99-2-2 Machine gun (modified)
Robot Description: Strike Units, and the Witches gun of choice, are essentially expies of artillery used during World War 2 (real life, not in canon). Mio's Type 99-2 is an autocanon used during WWII, used on either fighter planes or turrets. It has a fairly high recoil, but, at Witches scale, it's little more than the kickback on most modern machine guns, only with the added force of a Witch's magic.
The units, in series, are plane engines designed to be used in tandem with a witch's magic. Fitted to the user's legs, they use magic to create and power propellers near the 'feet'. With both legs free to move independently, a witch need only move their legs in order to turn, ascend or descend. Because Strike Units cover the majority of the leg, up to the thigh, it's become regulation for Witches' uniform to not cover the legs.
Though they are magically powered, they still operate like standard planes, with a limit to how high they can ascend before stalling, as well as being completely useless in the water. Nobody's ever taken a plane into space, so, that's entirely questionable... if you can get it there.
The left engine on Mio's unit sputters when starting up.
Terrain Stats:
Land: B
Air: S
Sea: D
Space: C
Upgrades: (if any): Strike Unit -N1K5-J "Shinden Kai" and "Reppumaru". This Unit uses less magical energy for equal output of other units. Ideal for someone who's starting to lose their magic. Reppumaru is a katana she personally forged with magic. Imbued, it allows her to deflect Neuroi beams, as well as unleash a powerful, yet draining, magical slash.
Job: Mio is the Witches' training commander. For Witches, she's a flight trainer, but for anyone else, she can teach basic kendo and bushido, as well as regulate "basic" training.
Suggested Event List:
Mission 01: (Episode "Lonely No More")
Cast: All witches (focus on Lynette)
Location: Air
Enemies: Rocket Neuroi, Shuttle Neuroi
This is basically just an introductory mission the Witches, and Lynne's first time in real combat. The smaller Shuttle Neuroi is detected and the girls head off to intercept it. However, it turns out to be a decoy with a Rocket Neuroi approaching base. With some help being supported, Lynne is the only one of the witches in position to take it out of the air.
Mission 02: (Episode "Thank You")
Cast: All witches (focus on Mio)
Loation: Air
Enemies: Rubix Neuroi
What looks like a single cube-like Neuroi turns into all out chaos as it breaks into dozens of smaller, cube Neuroi. Due to the sheer number, it takes Mio focusing on only finding the core before she can act. Once she finds the core, it's just a matter of shooting it down!
Mission 03: (Episodes "Trust and Friendship/To the Sky")
Cast: All witches (focus on Mio and Perrine), NPC Warlock
Location: Air, near Neuroi Hive
Enemies: Whale Neuroi, Witch Neuroi
With a Neuroi Hive in sight, the only resistance found is a single standard Neuroi (Whale). But afterward, a humanoid Neuroi emerges from the Hive. Though it doesn't seem to be attacking, rather, trying to communicate in a way similar to whale song and body language, Mio makes the first attack on it. Surprisingly, the Neuroi, which resembles a Witch, shoots Mio down desipte her shield.
In a fit of rage, Perrine chases the Neuroi back and INTO the hive. There, she's shown some shocking images, while another Neuroi (Whale) emerges. Before this one can be shot down, a mecha-like plane interjects and destroys the Neuroi. The Neuroi Witch emerges, and is destroyed by the same mysterious mech as well, before zipping off.
Log! (Event 03.5)
Perrine explains the images the Neuroi Witch showed her, which included the girl's, and allies, battles, and images from within a Laboratory.
But shortly after a Military official arrives with he previous mech in tow. After Perrine recognizes it openly, the official delivers that the 501st Strike Unit be disbanded, and depart from their stations. The new project "Warlock" will handle all further Neuroi affairs.
Mission 04: (Episode "Strike Witches") (Season 1 finale)
Cast: All witches, NPC Warlock?, Fuso Navy Battleship "Akagi"
Location: Air, over seas, near Neuroi Hive
Enemies: Neuroi Warlock, Neuroi Warlock-Akagi
After a decision to ignore disbanding, and assault the Hive directly, the Witches deploy to investigate just what the Warlock is, and what's going through that official's head. Meanwhile, the Warlock is already assaulting the Hive, using Neuroi-hybrid technology to assault, then CONTROL waves of Whale Neuroi. In a grand display, it controls every last Neuroi and commands them to shoot each other down. Yet afterward, it turns into a Neuroi itself! Time to deploy against it!
(And this is where the chaos/action begins.) Once the Warlock is shot down, it crashes down into one of the supporting battleships, the "Akagi", below. Sinking with the ship, it's thought that the Warlock is done, until it emerges, merged with the sunken ship! This hybrid Neuroi's core is located in the ships engine room, but how to get there?
Season 1 - Season 2 transition
All witches are free to go on vacation or stay and help out, but, Mio takes this time to resolve a matter of her magic waning. Neurio may be used and abused as additional enemies, because elsewhere, an attempt to communicate with a Neuroi Witch FAILS, as a larger Neuroi Hive (Grand Hive) destroys a lesser Hive.
Mission 05: (Episode "Into the Sky Once More") (Season 2 begins)
Cast: All witches (focus on Mio)
Location: Air
Enemies: Whale Neuroi-R
Once more, action picks up as Neuroi begin entering the 501st reachable airspace. However, Mio, still away, is not around to lead the Witches into battle. Fighting it off seems normal, until the Neuroi begins to rapidly regenerate damage. Enter Mio, with a new Striker Unit and her personally forged sword, "Reppumaru". Immideately, she puts her new technique to use, slicing the Neuroi in half with the "Reppuzan". But the one strike doesn't quite catch the core...
Mission 06: (Episode "My Romagna")
Cast: All witches (focus on Lucchini)
Location: Air, near the equivalent of Rome, Italy
Enemies: H-Bomb Neuroi-R
While resupplying in/around/about (or some concept of expy) Rome/Romagna, a large Neuroi resembling a hydrogen bomb appears. Being a Romagna native, Lucchini is especially determined to protect her homeland and charges in against the Neuroi before anyone else gets the chance to sortie! But can she manage on her own before her allies arrive?
Mission 07: (Episode "500 Overs")
Cast: All witches, two teams
Location: Island coast, underwater!
Enemies: Neuroi Dome
The Witches develop a plan to assault a dome-shaped Neuroi, wherein the core is on the inner roof of an otherwise impenetrable shell. The dome extends off an island's coast, leaving it approachable from underwater. The plan is to send a team of Witches in a submarine to assault the Neuroi from the inside, while the rest of the team stand guard above, anticipating the Core to escape from above.
Inside the Dome, are dozens of bit-like sentries, with the core at the center of the roof.
Log! (Event 07.5)
During flight training and/or constant practice with her technique "Reppuzan", it's painfully obvious that Mio's magic is beginning to fade, and only brought about faster as she uses her new technique. Drama and potential crying ensue...
Mission 08: (Episodes "To Be Myself" "Beyond the Skies to Eternity")
Cast: All witches (focus on Mio, again), NPC Battleship "Yamato"/Neuroi "Yamato"
Location: Air
Enemies: UFO Neuroi, Neuroi Grand Hive, Neuroi Hive Core-Mio
Decidedly the final operation against the Neuroi. The "Yamato" is outfitted with technology to turn it into a Neuroi in order to directly assault the core of the Neuroi Grand Hive.
The Witches job is to escort the Yamato until it's in range to assault the Grand Hive, protecting it from UFO-shaped Neuroi. During the battle, Mio loses her sword in a failed attempt at "Reppuzan", landing on the deck of the Yamato. Once in range, the Yamato turns Neuroi and takes flight, ramming the Grand Hive core. However, the dynamo inside the engine room shuts down.
Mio takes it upon herself to use her remaining magic to restart the engine. Successful, the Yamato fires it's main canon and destroys the Grand Hive in a grand explosion.
Only not. As Neuroi glitter clears, a massive Neuroi Core appears, with the Yamato still embedded against the core, as well as Mio's limbs merged with the core itself. The Witches must fight to free Mio AND destroy the core, while avoiding regenerating UFO-shaped Neuroi, as well as the Hive Core using Mio's shield! Once Mio has been blasted/chipped free, she discovers that that the merger has restored her magic, and can freely use the "Shin Reppuzan" to destroy the core.
Sample Post: http://testrun-box.livejournal.com/226482.html